CLCK 3.0 amoeba growth probability?
Posted: Sat Jul 22, 2023 9:28 am
I have some troubles finding the corresponding amoeba growth probability from CLCK 3.0 to GDash.
In the official Boulder Dash games and construction kit the probabilities are 3.125 % and 25 %. So only two values available.
In CLCK 3.0 you have 8 different values (0, 1, 2, 3, 4, 5, 6, 7)
Growth probability 2 in CLCK is the standard value 3.125 %. Growth probability 5 in CLCK is the standard value 25 %.
Growth probability 0 can be set but is always reverted to 1 after a test game. So only 1, 2, 3, 4, 5, 6, 7 can be used.
Growth probability 7 is THAT fast, that it reaches 200 parts and is converted before the player hatches. This seems to be 100 % in GDash.
Growth probability 6 is also that fast, but it reaches 200 parts at the same moment the player hatches. Could be around 80 % in GDash.
And after some more tests I think growth probability 1 in CLCK is about 1.9 %.
Just what I found: 2 is 4/128 and 5 is 4/16. I suppose 7 could be 4/4 (as this would result in 1 = 100 %), so with this math 6 could be 4/8.
With this formula growth probability 1 should be 4/256 which would result in 1.6 % in GDash - but with this value the growth is much slower than in CLCK 3.0 (so I have to use about 1.9 to 2.0 % to get similar results if I run CLCK 3.0 and GDash simultaneously).
But what are the other corresponding values? What's the correct math behind it?
In the official Boulder Dash games and construction kit the probabilities are 3.125 % and 25 %. So only two values available.
In CLCK 3.0 you have 8 different values (0, 1, 2, 3, 4, 5, 6, 7)
Growth probability 2 in CLCK is the standard value 3.125 %. Growth probability 5 in CLCK is the standard value 25 %.
Growth probability 0 can be set but is always reverted to 1 after a test game. So only 1, 2, 3, 4, 5, 6, 7 can be used.
Growth probability 7 is THAT fast, that it reaches 200 parts and is converted before the player hatches. This seems to be 100 % in GDash.
Growth probability 6 is also that fast, but it reaches 200 parts at the same moment the player hatches. Could be around 80 % in GDash.
And after some more tests I think growth probability 1 in CLCK is about 1.9 %.
Just what I found: 2 is 4/128 and 5 is 4/16. I suppose 7 could be 4/4 (as this would result in 1 = 100 %), so with this math 6 could be 4/8.
With this formula growth probability 1 should be 4/256 which would result in 1.6 % in GDash - but with this value the growth is much slower than in CLCK 3.0 (so I have to use about 1.9 to 2.0 % to get similar results if I run CLCK 3.0 and GDash simultaneously).
But what are the other corresponding values? What's the correct math behind it?