Abysm - my own Boulder Dash inspired game
Posted: Sun Jun 22, 2025 9:41 pm
Hello!
Is a bit of self promotion Ok on this forum? If so, is anyone interested in looking at the Boulder Dash inspired game I'm working on? It's called Abysm and the first episode/demo with 18 levels is available for download for Windows and Linux:
https://renons.itch.io/abysm
If anybody is interested in playing and providing feedback I'd be most grateful! I'm hoping to finish the game with three additional episodes in late 2025, and might end up putting it on Steam, mostly to make it simple to get it running on my Deck, where all such things belong.
Abysm has hand-crafted pixels, an extremely lightweight story element, and atmospheric music (which is the part I didn't craft). The game was originally made for a game jam last fall, inspired by my memories of playing BD on my C128 35+ years earlier, but filtered through a more "realistic" theme, as well as a healthy dose of time pressure. Needless to say it didn't end up as a beat-by-beat recreation of the way the original works, by a long shot, but is clearly a game in the same tradition. Abysm explicitly favors small single-puzzle levels, won't let you outrun falling rocks, and doesn't feature any diamonds. But I hope you still find it interesting:-)
Is a bit of self promotion Ok on this forum? If so, is anyone interested in looking at the Boulder Dash inspired game I'm working on? It's called Abysm and the first episode/demo with 18 levels is available for download for Windows and Linux:
https://renons.itch.io/abysm
If anybody is interested in playing and providing feedback I'd be most grateful! I'm hoping to finish the game with three additional episodes in late 2025, and might end up putting it on Steam, mostly to make it simple to get it running on my Deck, where all such things belong.
Abysm has hand-crafted pixels, an extremely lightweight story element, and atmospheric music (which is the part I didn't craft). The game was originally made for a game jam last fall, inspired by my memories of playing BD on my C128 35+ years earlier, but filtered through a more "realistic" theme, as well as a healthy dose of time pressure. Needless to say it didn't end up as a beat-by-beat recreation of the way the original works, by a long shot, but is clearly a game in the same tradition. Abysm explicitly favors small single-puzzle levels, won't let you outrun falling rocks, and doesn't feature any diamonds. But I hope you still find it interesting:-)
