Miho Dash
Posted: Tue Oct 21, 2025 12:47 pm
Miho Dash is BD-compatible engine written in Miho Scheme. because i needed something to test my Scheme implementation with, and why not BD? ;-)
it features:
the game is not yet publicly released, but i am working on it. ;-)
and now some screenshots…
it features:
- support for almost all objects from GDash.
- BDCFF loading (of course).
- database with all games from GDash (in exported BDCFF format).
- cave statistics: the program records each cave play attempt, the outcome (died, finished, skipped, etc.), cave score, collected diamonds, and so on.
- automatic engine-independent replay recording: every finished cave run is automatically saved.
- quicksave and quickload: you can save current cave state, and reload it if you did something wrong.
- single-step mode, so you can record "perfect replays". ;-)
- some configurable special effects, like camera shaking on explosions.
- tile recoloring using HSL color scheme, based on cave hash (i.e. each cave always has its own color).
- user can attach personal comments to games and caves. it is also possible to rename games and caves while keeping the original BDCFF intact.
- all caves are hashsummed (map only, map and gameplay options), so it is easy to find duplicate caves. it was done because i wanted to know how many different caves are there. ;-)
- proper handling of "left+up" and such keys: Rockford will go in zigzag pattern instead of preferring the single direction.
- cave editor which will record editing commands (a-la BD1/BD2 engines).
the game is not yet publicly released, but i am working on it. ;-)
and now some screenshots…