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RTAD3 PAL/NTSC difference

Posted: Fri Aug 17, 2007 1:28 am
by RTADash
OK, here's the competition to win Fiona the firefly. When killed, she will give you a square of 25 empty spaces instead of the ordinary 9!

There's one cave in RTAD3 that only plays the right way in NTSC mode. However, it is still solvable ~97% of the time in PAL mode. What cave is this?

I have three Fionas available, so the first three people to answer correctly will get one. I'll be back to check the responses when I return on Sat. the 25th.

Think...even if you just guess, you still have a 5% chance of getting it right! :lol:

Posted: Wed Aug 29, 2007 9:26 pm
by RTADash
If no one wins this, I'll have to keep all the empty spaces to myself :twisted: . :lol:

Posted: Thu Aug 30, 2007 1:08 pm
by LogicDeLuxe
RTADash wrote:If no one wins this, I'll have to keep all the empty spaces to myself :twisted: . :lol:
I'm sure, you'll put them in good use in your next game. :D

Posted: Thu Aug 30, 2007 5:53 pm
by RTADash
LogicDeLuxe wrote:I'm sure, you'll put them in good use in your next game. :D
Thanks, that actually inspired me! :D I'll start a cave off with 3 5x5 blocks of empty space and see what I can make with it. :)

Posted: Sun Sep 23, 2007 3:38 am
by RTADash
Cave L. :)
In PAL, you have to push a boulder out of the way, and in NTSC you have to dodge them as you work your way up, which was my original intention. Fiona will be back. :twisted: