Search found 21 matches

by artsoft
Mon Jul 08, 2024 5:09 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

And one more comment regarding working on the BD engine in R'n'D in the near future: I'm leaving for holidays in a few hours, and I will be away from keyboard for about one month. So please don't worry about silence from my side! It's not because I might have lost interest in R'n'D or BD, but I'm ju...
by artsoft
Mon Jul 08, 2024 5:06 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

When entering cave editor, I don't get how to switch to the bd traditional graphical set in my levelsets. It works with Supaplex or RnD games, because those graphic sets are included in the game. Rather than that, when switching to BD game engine, I still got that RnD graphic set and can't get rid ...
by artsoft
Mon Jul 08, 2024 4:55 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

It might be interesting to switch between several rockfords, controlling one at a time, so that the puzzles could be solved within help of several rockfords. When playing scaled up graphics, where the whole playfield is not visible, viewport is focused only on the last placed rockford, while others...
by artsoft
Mon Jul 08, 2024 4:50 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Also, while playing on a mac, I sometimes encounter lack of any sound in a game. It is hard to investigate when exactly, but it never happens during the run. Sometimes it happens after choosing new cave (i've skipped a level and got into the intermission that had no sounds). Earlier this day it hap...
by artsoft
Mon Jul 08, 2024 4:48 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Here, playing Dustin's Boulder Dash 19 Darkst00r, cave 01, I've noticed that total jewel counter is equal 00, so technically player doesn't need to collect any jewels to finish. Other than that, the actual number of jewels equals 22 (all of them). Is that a bug or, say, a feature I haven't been awa...
by artsoft
Mon Jul 08, 2024 4:32 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Two things I immediately noticed: vsync aka 60 Hz does not fully work on MacOS. It's smoother but jerking periodically. Are you using an (older) Intel Mac or a (newer) "Apple Silicon" Mac? The pre-build Mac binaries are (still) all build natively for Intel Macs, and "only" run i...
by artsoft
Fri Jul 05, 2024 3:44 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

I have just released the 3rd test version of Rocks'n'Diamonds (version 4.4.0.0-test-3) with the new GDash engine, which contains the following additions and fixes: added support for smooth movement on conveyor belts in BD engine added BD default graphics for chasing rock and cracking nut added readi...
by artsoft
Thu Jul 04, 2024 10:42 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Rock that is placed on the bottom row will immediately kill rockford if the player will move one frame down without possible way to avoid death by moving left or right. This is a special case (having to do with cave scan order) not handled yet in the older GDash code I used (but which is fixed in n...
by artsoft
Thu Jul 04, 2024 7:35 pm
Forum: Games: Remakes
Topic: Boulderdash conversion
Replies: 3
Views: 242

Re: Boulderdash conversion

That's interesting! Did you check your converted cave sets in the game (R'n'D or GDash)? Could you please attach an example in gds format here (like "Prima_Boulderdash_01.gds")? BTW: The current level collection of GDash levels in R'n'D format is version 0.9.2, but that shouldn't matter he...
by artsoft
Tue Jul 02, 2024 4:32 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Also this. Rock that is placed on the bottom row will immediately kill rockford if the player will move one frame down without possible way to avoid death by moving left or right. Is it like it was in original gdash or is it a bug? This is a special case (having to do with cave scan order) not hand...
by artsoft
Tue Jul 02, 2024 4:25 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Then, please, check cave 03, the same Future Dash by Arno Webber caveset: when continually moving down with the falling rocks and moving from bottom row to the top, I encounter a frame skip exactly when rockford gets from the 2nd to the 3rd row. You can try for yourself and see if it will happen on...
by artsoft
Sun Jun 30, 2024 4:07 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

It happens because "scanned game elements" (BD game engine run-time elements) are named differently as expected and are not read correctly from the BDCFF file of this cave set. (This naming scheme was apparently not supported in the older version of the GDash code I used for engine integra...
by artsoft
Sat Jun 29, 2024 12:05 pm
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Awesome news, can't wait for the final release of the Rock'n'Diamonds'n'GDash! ;-) I hope I will be able to release it in summer or autumn this year. It still needs some more testing and polishing, but most things should already work as they should now (with the currently available test-2 version)....
by artsoft
Sat Jun 29, 2024 11:45 am
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

Thanks for making it easy for me to play all these gdash levels without having to mess around with figuring out how to build gdash. You're welcome! :) Although it should also be mentioned that the latest versions of the GDash fork by revvv also contain packages ready to run for Linux, Windows and M...
by artsoft
Sat Jun 29, 2024 11:40 am
Forum: Games: Remakes
Topic: Rocks'n'Diamonds with GDash game engine
Replies: 36
Views: 4330

Re: Rocks'n'Diamonds with GDash game engine

If you are looking to include GDash levelsets as part of the eventual release, you can go ahead and use mine. Be aware, however, that there are GDash-specific morphs (second amoeba timers, different magic wall outputs in Dig Vol.2), so until these are implemented in stable, you might want to go wit...