Search found 9 matches
- Sun Apr 06, 2025 5:55 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
Thanks, I found most of it. In the BDGB database the download link for "Demalion Dash 02-Yosh" point to the remix version, but I found it on another place. Still missing: - "Rockford's Tale" -> only .BD file is available - "Tutorial" -> made by Marek Roth - may be you c...
- Wed Apr 02, 2025 8:35 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
Hi, I convert available .d64 files from Tosec. Doing this, an issue comes up: The convert table for crli caves are wrong. I tested this with the editor and the real game and additionally in debug mode. Some old .Bd files which are delivered with gdash have wrong interpreted butterflies. Here a list ...
- Mon Sep 23, 2024 4:46 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
Many thanks for this retrospective. Information about this deep connections are very interesting. We would like more of it. :) I only compare the (resulting) map. Colors are not compared. Not even the times or diamond values or the other properties. It may be that the caves are more difficult, but i...
- Sun Sep 22, 2024 8:37 am
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
Hi, I modifiy the gdash source a little to get out some checksums for each cave. A 16-bit Adler checksum - which is not usable for comparision, because we have over 33000 caves and 16-bit only have 65.536 possible values. A 32-bit Adler checksum - better but not good enough. (Adler don't consider po...
- Sat Jul 06, 2024 10:32 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
Hi, that is curious. I started the "Prima Boulderdash 01 (1988)(Peter Liepa & No One).d64" three times, and after every start it's have different caves, but always 48 caves -> and always in CAV/INT format (in memory). Caves are totally different to the .gds file (filename below). The &...
- Thu Jul 04, 2024 9:25 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Re: Boulderdash conversion
That's interesting! Did you check your converted cave sets in the game (R'n'D or GDash)? None of them. I compare the levelinfo.conf. I load it with an C64-Emulator (VICE). Cave can be choose up to 44, the next 4 caves are intermissions. Do a memory dump and use one of my readers (it's in CAV/INT fo...
- Thu Jul 04, 2024 7:13 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 11
- Views: 47735
Boulderdash conversion
Hi, I'm converted all Boulderdash games from Tosec. Without knowing that "any2gds" exists. Write my own readers. And I compare the level sets from "gdash-levels-0.9.1.zip" (which artsoft used for RnD) with my list. First compare in this direction. Result: some of my extracted lev...
- Thu Jun 20, 2024 7:33 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2031643
Re: Gdash
GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump. Does anybody have a solution for this? Maybe I can hel...
- Thu Jun 20, 2024 7:20 pm
- Forum: Games: Remakes
- Topic: Rocks'n'Diamonds with GDash game engine
- Replies: 182
- Views: 475732
Re: Rocks'n'Diamonds with GDash game engine
artsoft wrote: fixed teleporters (did only work when entering from right or bottom, but not from top or left) LogicDeLuxe wrote: You mean, when you leave the same teleporter you entered, unless the exit side is blocked? That is intentional. Yes, it does not behave that way when entering from the ri...