I have a little report based on playing the latest release. It seems like the sound priorities and/or sound mixing is incorrect sometimes, which causes certain sounds to be skipped completely. This is easily seen, for example, in the Firefox 01 level set, cave 3, where you have a lot of expanding walls. As you move around and the walls expand (while you eat dirt and collect diamonds), you'll notice that a lot of the "wall expanding" sounds are missing and the walls expand silently. If you compare it to the reference GDash implementation, you'll see that all the expanding wall sounds are heard in the original implementation. Not having these sounds is slightly disorienting, as in this game you have to rely a lot on the audio hints to figure out what's happening when (almost as if you're in a rhythm game
P.S. This seems to affect other sounds too, but it's more difficult to consistently reproduce. For example, on Firefox 01, cave 2, there will be a lot of butterflies exploding against the amoeba. Most of the time you'll hear the explosion sounds, but in a few runs, I've seen diamonds fall a couple times without hearing the prior explosion sound, which means that the explosion sound got cut off by something else.
Good luck to you and merry Christmas! May all your wishes come true!
- Agetian