Re: Rocks'n'Diamonds with GDash game engine
Posted: Sun Dec 29, 2024 6:20 am
In my opinion, there are two possible things that can eventually be done here (at least it's just my $0.02 for the brainstorm)
Having an option to play a traditional 3 life-based game of BD in RnD eventually would definitely be nice, though I understand it may be difficult to implement this since the overall RnD framework isn't geared for this kind of play (at least I do see and understand the possible complications).
So, alternatively, it might be nice to adopt the approach that's used in Krissz's BD engine - namely, stick to one attempt (one life), as it is in RnD already, but repurpose the flashing cave effect to indicate that you beat the current high score (as opposed to obtaining enough points for a life), that would make more sense in RnD context imo. In Krissz's engine, this effect is shown (and the relevant sound plays) as you are playing the cave as soon as your points exceed the current high score (if there is one).
- Agetian