Re: Rocks'n'Diamonds with GDash game engine
Posted: Thu Jul 31, 2025 6:15 pm
Hi,
These levels are from Krissz's site which operates on an engine that has some slight differences with GDash, but otherwise remains feature-equivalent. The only difference is that it is impossible to have smooth transitions between borders of a level without tooling with the renderer and creating extra overhead, and breaking export compatibility. These levels are not bundled, but can be recreated as a cavemap, if one knows the settings.
These levels are from Krissz's site which operates on an engine that has some slight differences with GDash, but otherwise remains feature-equivalent. The only difference is that it is impossible to have smooth transitions between borders of a level without tooling with the renderer and creating extra overhead, and breaking export compatibility. These levels are not bundled, but can be recreated as a cavemap, if one knows the settings.