Question about timing in Boulder Dash
Posted: Fri Oct 30, 2015 6:39 pm
I got the following question from a Java developer, who is currently implementing a Boulder Dash I clone. Could any of you shed some light on this issue?
I'm wondering how the "global timing" exactly works. As far as I
understand, there is a time-based CaveDelay (in Boulder Dash I). But
actors are animated at different frame rates. So does the CaveDelay only
affect the game loop and is there an animation loop seperatly? How does
animation and CaveDelay work together?