Hi,
These levels are from Krissz's site which operates on an engine that has some slight differences with GDash, but otherwise remains feature-equivalent. The only difference is that it is impossible to have smooth transitions between borders of a level without tooling with the renderer and creating extra overhead, and breaking export compatibility. These levels are not bundled, but can be recreated as a cavemap, if one knows the settings.
Rocks'n'Diamonds with GDash game engine
Moderator: Admin
-
altermaven
- Member
- Posts: 71
- Joined: Sat Apr 24, 2021 6:26 pm
- Location: Pennsylvania, USA
- Contact:
Re: Rocks'n'Diamonds with GDash game engine
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Re: Rocks'n'Diamonds with GDash game engine
Oops, indeed!quimby wrote: ↑Wed Jul 16, 2025 11:25 am I just have one question. In setup and game engines, there is an option for random colors. How do I get a level I choose to play use random colors instead of the predetermined ones for that level? I set random colors to on but the levels I play still use the predetermined colors.
Just fixed that! Will be working fine again with the next update!
Thanks for reporting this bug!
Re: Rocks'n'Diamonds with GDash game engine
BTW, I have updated the GDash level package for R'n'D to include Dustin's new cave set "Dustin's Boulder Dash 25"!
Have fun!
Have fun!