Rocks'n'Diamonds with GDash game engine

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altermaven
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Re: Rocks'n'Diamonds with GDash game engine

Post by altermaven »

Hi,

These levels are from Krissz's site which operates on an engine that has some slight differences with GDash, but otherwise remains feature-equivalent. The only difference is that it is impossible to have smooth transitions between borders of a level without tooling with the renderer and creating extra overhead, and breaking export compatibility. These levels are not bundled, but can be recreated as a cavemap, if one knows the settings.
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artsoft
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Re: Rocks'n'Diamonds with GDash game engine

Post by artsoft »

quimby wrote: Wed Jul 16, 2025 11:25 am I just have one question. In setup and game engines, there is an option for random colors. How do I get a level I choose to play use random colors instead of the predetermined ones for that level? I set random colors to on but the levels I play still use the predetermined colors.
Oops, indeed! :shock:

Just fixed that! Will be working fine again with the next update! :)

Thanks for reporting this bug!
artsoft
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Re: Rocks'n'Diamonds with GDash game engine

Post by artsoft »

BTW, I have updated the GDash level package for R'n'D to include Dustin's new cave set "Dustin's Boulder Dash 25"!

Have fun! :D
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